Game Engine Design & Implementation by Alan Thorn

Game Engine Design & Implementation



Download Game Engine Design & Implementation

Game Engine Design & Implementation Alan Thorn ebook
Page: 594
ISBN: 9780763784515
Publisher: Jones & Bartlett Learning
Format: pdf


1.3 Code base classes and methods. Specifically, I'll implement a scene engine able to interact with the rest of the pygame library in a smooth way, like with Scene Engine. Perhaps you as a reader can come up The engine of a game can be thought of as a manager of systems. 1.5 Iterate adding more functionalities. 1.2 Define scene engine feature. 1.4 Implement the functionality. The idea is to package all functionality It should be noted that the implementation presented here is just one way of going about things, and comes directly from my highly subjective opinion. My proposed project consists on an effort to implement ideas that a general game engine must have. Where should I first try implementing it? Component based engine design was originally pioneered in order to avoid annoying class hierarchies that inheritance introduces. - posted in General Programming: I've not used multithreading before but I think it's time I start. Page 1 of 2 - Simplest place to implement multithreading in my game engine? (Around 5 to 6 weeks) 1.1 Define an initial design.